Do Gaming / Battlefield 3

Game Settings

Number of tickets per round: Map Default
Game Mode: Conquest 32 player
Ranked or Unranked: Unranked (all weapons should be unlocked)
Version of game: Battlefield 3 Back to Karkand
Competitive format: 8 players vs 8 players
Class limits: None
Coin Toss: 1vs1 Knife Round
Map and Side Selection: DGL Map Elimination System (see general rules).

Server Settings

Friendly Fire: On
Killcam: Off
Minimap: On
Hud: On
Corsshair: On
3D Spotting: Off
Minimap Spotting: On
Third Person Camera: Off
Name Tags: on
Regenerate health: Off
Vehicle Spawn: Allowed
Vehicle Spawn Delay: Normal
Soldier Health: Normal
Player Respawn Time: Normal
Player Man Down Time: Normal
Bullet Damage: Normal
Squad Leader Only Spawn: On
Round Start Player Count: 1
Round Restart Player Count: Off
Punkbuster: On

Banned Weapons and Add-ons

Banned Weapons:
- Scar-h
- F2000
- G18 Pistol

Banned Add-ons and Equipment
- Mav
- Tactical Light (including on pistols)
- IRNV (including vehicles)
- 12G Frag

Map List

Noshahr Canals
Tehran Highway
Grand Bazaar
Seine Crossing
Damavand Peak
Operation Metro

All maps must be set to their smallest size.

Please note that we have had to remove the Karkand maps as they do not show the ticket count at the end of a round. We will include the Karkand maps once DICE have fixed this bug.

Each map may only be used once per match.

Team Line-ups

Players per team: 8
Maximum Reserves per team: 4
Minimum Reservers per team: 2

Match Structure

Every league match consists of one map played over two rounds. At the end of the first round, the teams will switch sides and begin the second round.

To decide which map is played, teams will eliminate maps.

At the end of each round, the team manager will take a screenshot showing the remaining tickets and team line-ups. Once the match is completed the managers must post the score in their match thread.

If a team makes a line-up change, both team teams must take a new screenshot showing the line-ups.

The team with the largest number of combined tickets wins the match.

Player or Server Disconnects

If the server crashes, the round is replayed on a new server.

During warmup teams may not team kill one another.

If a player disconnects during a live round, gameplay will continue. It is the players responsibility to rejoin as soon as possible.

Official reserves may be brought in to replace a player who has disconnected. The team managers must take a screenshot of the new line-up to show the latest line-up changes.

Screenshots and Match Reports

Team managers must take a screenshot of the following:

1) The line-up at the start of round 1.
2) The score and line-up at the end of round 1.
3) The line-up at the start of round 2.
4) The score and line-up at the end of round 2.

Servers

All matches must take place on the SGS Server on Demand servers using the Standard SGS configuration.

In the event where the SGS servers are offline or fully booked, teams may use a third party's servers as long as the server is setup using the Do Gaming League defined Server Settings.

Server on Demand settings:
Configuration file: "SGS Clan Server"
Server name: "DGL - Clan A vs Clan B"
Minimum duration of booking: 2 hours

For more information regarding the SGS Server on Demand system, please follow this link.

Announcements

Please make sure you read and understand the rules and regulations.