Do Gaming / Battlefield 3
Game Settings Number of tickets per round: Map Default Server Settings
Friendly Fire: On Banned Weapons and Add-ons
Banned Weapons: Map List
Noshahr Canals All maps must be set to their smallest size. Please note that we have had to remove the Karkand maps as they do not show the ticket count at the end of a round. We will include the Karkand maps once DICE have fixed this bug. Each map may only be used once per match. Team Line-ups
Players per team: 8
Match Structure
Every league match consists of one map played over two rounds. At the end of the first round, the teams will switch sides and begin the second round. To decide which map is played, teams will eliminate maps. At the end of each round, the team manager will take a screenshot showing the remaining tickets and team line-ups. Once the match is completed the managers must post the score in their match thread. If a team makes a line-up change, both team teams must take a new screenshot showing the line-ups. The team with the largest number of combined tickets wins the match.
Player or Server Disconnects
If the server crashes, the round is replayed on a new server. If a player disconnects during a live round, gameplay will continue. It is the players responsibility to rejoin as soon as possible. Official reserves may be brought in to replace a player who has disconnected. The team managers must take a screenshot of the new line-up to show the latest line-up changes.
Screenshots
and Match Reports
Team managers must take a screenshot of the following: 1) The line-up at the start of round 1.
Servers
All matches must take place on the SGS Server on Demand servers using the Standard SGS configuration. In the event where the SGS servers are offline or fully booked, teams may use a third party's servers as long as the server is setup using the Do Gaming League defined Server Settings. Server on Demand settings: For more information regarding the SGS Server on Demand system, please follow this link. |

